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To complete the action, it is necessary to reach a value of at least zero (the difference between the player`s and the other group`s proposals). – which, in turn, will give positive value to the negotiations. It is presented as a negative value – “-5,” “-10” or “-50.” If you want to take a particular action, you have to give something – offer compensation, act on food, etc. In Total War: Three Kingdoms, diplomacy took the form of negotiations – after selecting one of the options described above, the player receives information about the potential “costs” of this action. The stronger your business influence, the more you benefit from a trade agreement with another group. After all, warlord Zhong Rong specializes in trade and economics, and he has skills that directly increase your trade influence, increase your population growth and much more. There is a direct effect, which means that the higher your influence, the more money you get from deals. In simple terms, the more commercial influence you have, the more benefits you can get if you trade deals. Both of these options will also be fairly inaccessible if the group is hostile to you – these diplomatic options will only be available to allies and best friends. In both cases, you need to be prepared for high costs – both options require properly encouraging the other group by offering a generous payment, items or a lucrative commercial or diplomatic offer. So you`re generally right to think that these resources are not actually used by the trading partner, but not in this particular example. For all other groups, resources only increase the value of trade agreements. Note: The Tomb Kings are the only faction that actually uses resources for their mortuary cult mechanics (Edit: a similar mechanic called forgery has been added to the dwarves in Warhammer 2 only since this response was originally published).